Readme Revisions:
Rev. 001 (06/10/2016) By: Andrew75 and Jollyroger (Initial Version) 

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The goal of this project is to release some playable Sonic X-treme Builds for the world 
to enjoy, based on the original engine.

This is engine Version 001, while it is not the oldest build ever seen, it is from a time 
before Ofer did any work to port it to the NV1 card, and it renders everything in 
software. 
It also uses an old format for the level files. There is no source code for it, but by 
tracing the system API calls JollyRoger managed to see what files it was trying to 
open at startup and he got it to work. 


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You may be able to play other .Def files but they need to be named Level01.
Perhaps you may need to edit a few lines of code inside the .def files as well.
Good Luck!

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The SONCBOOM folder needs to be copied/moved to C:\ before running PCSONIC.EXE

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Keyboard:
All keys reset camera position to the initial state.

Mouse: 
Keep mouse center of the display screen and the camera will stay still.
If you move the mouse away from the center of the game's screen than the camera will 
move in the direction that you scroll the mouse. 
But be carful because this is an older game so the gameplay speed is way to fast on our 
modern systems.

Mouse Left Click and hold to Move the camera Up and down.

Mouse Right Click to exit the game.


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Tichua:
Original Sonic X-treme assets contribution.

The original Sonic X-treme team:
They slaved away many years of their lives working on Sonic X-treme, and without them
none of this would have existed at all.

JollyRoger:
Porting Sonic X-treme Pre-Alpha over to Modern Windows + Open GL.
Digging up files in the archives.

Andrew75:
Game File data Organization.
DEF file research, editing, and experimentation to help Tweak physics, and other aspects to 
make the game feel a little more playable, Camera depth position counterbalance setting tweaks.

Borman: 
Additional support.

Thank you to the community at Assembler forum and the Sonic Retro forum for the support.
